
Unlocking the safe house door gets you to a few surprises. The padlock code is 11-22-63-the date of the Kennedy assassination. If you want to skip finding the clues, you can just input the code, although you might have already guessed what it is. Look for the last document in the dark room, on the right wall as you go through the door. The report is right there under your feet-easy to blow past because it can be difficult to spot. Standing in front of the padlock, take a few steps back and look down. The second document is the toughest to find just because of how it's positioned. You'll see a doorway you can pass through into the hall beyond. With the evidence board at your back, walk around to the right side of the small office building with the blinds.

The first document is in a hallway off the back of the safe room. What did the Warren Commission concern, and what famous Cold-War-era event occurred in Dallas? Clinical Record

If you know your history, then this challenge might even be easier for you.

To open the safe house door, you'll need numbers hidden on three documents: the Clinical Record, the Warren Commission report, the Clinical Report, and the Dallas News Article. Here's a quick rundown of where to find each of the clues for the combination, as well as the code if you want to skip that part. Now Playing: Call Of Duty: Black Ops Cold War Story So Far This will give you the chance of taking the keycard off of Charkov's body.By clicking 'enter', you agree to GameSpot's Go in and tell the guard to not let anyone in. Charkov will interrogate Ivanov until the latter all of a sudden stabs Charkov with a pencil, fulfilling his end of the bargain. Saying these will get Ivanov to agree and Charkov will walk in a short time after.

After that, lockpick the door in the back of the room to find the information on the prisoners family. Pick it then deal with the guard inside as it is a restricted area. Head to the records room which will have a door that needs lockpicking. Talking to him will have him flat out refuse to talk but there is a way to get him to do so. On the southwestern side of the map, a prisoner named Ivanov.
